As unemployment figures rise in the developed world, questions regarding the meaning of “labor” and the intrinsic ”value” of work re-emerge. This paper examines labor practices in virtual game worlds to extend existing theoretical explorations regarding concepts of labor and work in the information systems field. The cases explored in this study observe the labor processes associated with two virtual game worlds. We explore whether labor processes are being replicated in virtual environments and, if so, whether “conventional” hegemonies identified by Marxist literature regarding labor are also found in these virtual worlds. This paper contributes to critical information systems research by exploring emancipatory claims regarding labor pract...
In a previous paper titled, ‘The Hybrid Traditional / Virtual Workforce: Spatial Dimensions and Taci...
Online spaces have led to novel forms of activity. These include real-money trading in massively mul...
Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the interse...
As unemployment figures rise in the developed world, questions regarding the meaning of “labor” and ...
For a long time, playing games was considered as the opposite of being productive. However, in the d...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
Considered to be a blindspot until recently, labor has now become a popular research topic within me...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
Millions of people worldwide entertain themselves or supplement their incomes – or both – by meeting...
(Excerpt) Recently, unusual “factories” have appeared in Third World countries; these factories do n...
In the language of cyberspace, introducing elements of fun or game-playing into everyday tasks or th...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise ...
This chapter examines the recruitment, work and identity of community managers in online games. Comm...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
In a previous paper titled, ‘The Hybrid Traditional / Virtual Workforce: Spatial Dimensions and Taci...
Online spaces have led to novel forms of activity. These include real-money trading in massively mul...
Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the interse...
As unemployment figures rise in the developed world, questions regarding the meaning of “labor” and ...
For a long time, playing games was considered as the opposite of being productive. However, in the d...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
Considered to be a blindspot until recently, labor has now become a popular research topic within me...
The blog postings of “EA Spouse,” partner of an exhausted video game programmer, have catalyzed disc...
Millions of people worldwide entertain themselves or supplement their incomes – or both – by meeting...
(Excerpt) Recently, unusual “factories” have appeared in Third World countries; these factories do n...
In the language of cyberspace, introducing elements of fun or game-playing into everyday tasks or th...
This article explores the play practices of EVE Online industrialists: those primarily responsible f...
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise ...
This chapter examines the recruitment, work and identity of community managers in online games. Comm...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
In a previous paper titled, ‘The Hybrid Traditional / Virtual Workforce: Spatial Dimensions and Taci...
Online spaces have led to novel forms of activity. These include real-money trading in massively mul...
Overcoming the Exploitation of Passion in Videogame Labor: Playing with Passion examines the interse...